﻿#if UNITY_EDITOR

namespace AI.Graph.Editor {


    public struct BorderWidth {

        private static BorderWidth m_zeroBorderWidth = new BorderWidth (0);

        public static BorderWidth zero {
            get { return m_zeroBorderWidth; }
        }

        public float left;
        public float right;
        public float top;
        public float bottom;


        public BorderWidth (float width) : this (width, width, width, width) { }


        public BorderWidth (float left, float right, float top, float bottom) {
            this.left = left;
            this.right = right;
            this.top = top;
            this.bottom = bottom;
        }

    }


}
#endif